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D&D Campaigns

A table that remembers the whole campaign

Play with an AI Dungeon Master or run the table yourself. Real d20 checks against SRD difficulty classes, initiative order, hit points that carry between sessions — and a written report at the end that outlives the campaign itself.

How it works

  1. 1

    Create a campaign and pick a Dungeon Master: one of three AI personas — The Chronicler, The Grim Warden, The Wandering Bard — or run it yourself as a human DM.

  2. 2

    Players take a seat with one of their characters. Ability scores, armour class, hit points and proficiency bonus come with them.

  3. 3

    Turns resolve in initiative order, one action each per round, exactly as they would at a physical table.

  4. 4

    Uncertain actions are settled by a real d20 roll against an SRD difficulty class, with the character's own modifier applied — not decided by whatever the prose felt like.

  5. 5

    Schedule a start time and everyone gets a reminder; if the host does not show, the table can carry on without them.

  6. 6

    End the campaign and a report is written: an epilogue, plus a record sheet per player with their rolls, their natural 20s, and how they finished.

AI Dungeon Master, or a human at the head of the tableSRD difficulty ladder: DC 5 to DC 30Real d20 rolls with ability and proficiency modifiersInitiative order, one action per member per roundAbility scores, AC and HP tracked per seatScheduled sessions with reminders and host handoverCampaign reports survive the campaign being deletedBadges earned for campaigns played, rounds, natural 20s and games run as DM

The report is the point

Most AI roleplay evaporates the moment you close the tab. When a campaign ends here, the model writes an epilogue over the whole transcript and a record sheet for every player — the character they ran, the title the table earned them, their notable moment, how many checks they made and how many they passed, their highest roll, and whether they were still standing at the end.

That report is deliberately detached from the campaign. Delete the game, and every player keeps their copy — in their own history, on their public profile if they choose to feature it, and behind the badges it earned them.

Ready to try it yourself?

Start Adventure →